Vortex Mod Manager Change Load Order
- Vortex Mod Manager Change Load Order For Skyrim In Vortex
- Vortex Mod Manager Change Load Order Download
Plugin Rules vs. Group RulesVortex gives you the ability to create rules that determine when a specific plugin loads in relation to another.Looking at this example load order for Skyrim, let's assume that we wanted to change it so that the three mods My Mod A, My Mod B, and My Mod C load before both Example Mod 1 and Example Mod 2.There are two ways to accomplish this: using several, individual plugin specific rules, or one group rule. In this document we will go over both options and how to set up the rules accordingly.Setting individual rules (per plugin)One way of achieving our goal of having My Mod A, My Mod B, and My Mod C load before Example Mod 1 and Example Mod 2 would be to set a total of six individual (or per plugin) rules. To do so click 'Manage Rules' in the plugins toolbar to bring up the 'Set Rules' dialogue. Now, from the 'Select Plugin.'
Drop-down, select Example Mod 1.esp. Click on the drop-down in the middle to select the 'Must Load After' rule. In the rightmost drop-down, select My mod A.esp and add the newly set rule by clicking on 'Add'.Next, change the selected plugin on the right to My Mod B.esp and add that rule as well before doing the same for My Mod C.esp.Repeat the same steps for Example Mod 2.esp (on the left). If you did this correctly you should end up with six rules like these:Close the rule setting dialogue (bottom right button) and sort your plugin list by clicking the 'Sort now' button in the toolbar.This will sort your plugin list according to the six rules we just set, leaving us with My Mod A, My Mod B, and My Mod C loading before both Example Mod 1 and Example Mod 2, as we had intended. However, with Vortex's group management feature we could accomplish the same thing in broader strokes, limiting the number of rules we need.Using groups to sort your pluginsLet us again assume that all we want to do is have My Mod A, My Mod B, and My Mod C loading before Example Mod 1 and Example Mod 2.
In the following, we will cover how to use the group management tools Vortex offers to accomplish this goal.Click the 'Manage Groups' button in the toolbar.This will bring up the group screen where all plugin 'groups' are managed. The group nodes and the links between them with the arrow in the middle are visual representations of plugins assigned to the same groups, their relative positions in the load order, and the load order sequence.Group screen controls:. Use the mouse wheel to zoom in and out. Left-click and hold (drag) on an empty area to pan the view. Right-click on an empty area to 'Add Group' which allows you to specify a name for a new group. Right-click on an empty area and select 'Layout' to return to the default view.
You can also manually set load order by clicking and dragging the little dependency icon for the mod to the same icon on a different mod. It'll then ask you which you want loaded first ( pic ), but sure you've selected the higher priority or the mod that depends on the other to load last. Dec 09, 2018 So I recently got a new PC and as such had to re-download all of SAMs many little working parts. However, whereas on my last PC I used Nexus Mod Manager to organize everything, on this one Im using Vortex. I have everything downloaded and activated. Jan 13, 2018 Nexus Mods Further Explains Vortex Mod Manager System Posted on January 13, 2018, 1:35 pm By Ethan Nexus Mods is looking into a new mod manager.
Right-click on an empty area and select 'Reset.' To access the 'Reset Customisations' dialogue, allowing you to either revert all pre-configured groups to default, remove custom groups, or both.
Left-click and hold (drag) starting from the centre of a group node to another to define a rule. Left-click and hold (drag) starting from the outermost part of a group node to move it (this is intended for ease of use, the layout will reset to default when you close and reopen the dialogue). Right-click and select 'Remove' to remove a link.
Problem:Let's say you have multiple mods, such as texture replacers, that replace the same texture (Iron Sword for the sake of the argument). You start up your game but find that the texture for Iron Sword is not the one you want. Typically, you would load the plugin (.esp file) for the texture mod you want - let's call it Mod A - after the plugin for the texture mod you don't - Mod B - and the problem should resolve itself.What if Mod A or Mod B doesn't have a plugin that you could reorder? What if neither do?
How do you tell Mod Organizer ( MO) to prioritise Mod A over Mod B?Solution:The first thing you need to do is ensure which mod is taking priority over Mod A's textures.1. Open Mod Organizer, and on the left hand pane, look for Mod A. You should see a lightning symbol with a plus and/or minus symbol, under a column titled 'Flags'. The plus symbol means that Mod A is taking priority over other mods, the minus symbol means that other mods are taking priority over Mod A. For our example, Mod A should have a minus symbol, and Mod B should have a plus symbol.Note: If you hover the mouse pointer over the lighting symbol, the UI will show a tooltip stating one of three things: 'Overwrites files' for the plus symbol, 'Overwritten files' for the minus symbol and, 'Overwrites and Overwritten' for both.
Mod Organizer doesn't actually overwrite any files, hence Mod Organizer needs to set priorities for the mods you use, and decides which files from which mods to use.2. Double left click on the symbol for Mod A, and you will see a window pup up.3. Click on the conflicts tab. You will see two windows.
The window on top ('The following conflicted files are provided by this mod') lists the files that MO uses from this mod over others. The window at the bottom ('The following conflicted files are provided by other mods') are the files that MO uses from other mods that replace the files from this one. In our example, you would see the texture file for Iron Sword from Mod B in the bottom window.4. Close the window.5. On the left hand pane, there should be a column titled 'Priority'. What you want is for Mod A to have a higher priority than Mod B.
Note that the higher the number, the higher the priority.6. Single left click on the number in the priority column for Mod A and you will be able to change the number.
Set the number of Mod A higher than that of Mod B. So, for example, if Mod B had a number 10, then you need to set Mod A to 11 or higher. Don't worry if there's already a mod with a priority of 11, MO will automatically update the priority numbers accordingly.7. Click the refresh button on the left pane (small button to the right of the Profile drop down menu), to refresh the list. The changes should then be apparent.8. Repeat step 2 and 3, and check that the texture file for Mod B does not appear in the window below.9. Do the same for Mod B, and check that the texture file from Mod A appears in the window below.That's it, you should be ready to go.
Start up your game and check that the correct texture file got loaded.Hope this helps!color=#ff8c00;DoubleYou:/colorcolor=#ff8c00;This information is technically all in the wiki on the tab, but still is a valuable read for advanced info relating to hidden files and such. It does go off-topic later on.
I may expand wiki priorities information to be more informative for specific examples like this in future./color. Seems to be pretty much on the spot. I have a few comments and some additional information. If you have not selected a mod you want to change the priority for you have to single click it to select it. After that indeed a single click in the priority field allows you to change the priority.
Vortex Mod Manager Change Load Order For Skyrim In Vortex
An alternative way to change the priority for a mod is to select its priority field and then press F2. Note this works for every field except for the 'installation' field. Changing the priority for a mod is also possible by drag&drop. Select a mod and drag&drop it to the correct position. This also works when you have selected multiple mods using the standard windows ctrl and shift multi select feature.Note: I wanted to add a comment about the refresh button but I believe you had just edited your original post.In the example Mod A now has a higher priority then Mod B. What if there are a few textures in Mod B you prefer over the textures in Mod A. Two solutions:.
Remove some textures in Mod A so that those in Mod B are now used. Hide some textures in Mod A so that those in Mod B are now used.(1) means the textures are deleted from the real filing system.(2) means the textures are only removed in the virtual filing sytem. When starting Skyrim in both case the effect is the same.Deleting or Hiding a file is done by double clicking a mod or alternatively selecting it, right click and then select 'Information'. Now go to the FileTree tab, select the textures or whatever other asset (ie mesh), right click and either select 'delete' or 'hide'. If you hide a file its gets an extra extension of '.mohidden'.
Atm its not possible with the MO UI to find those back. A simple work around exists. Start windows explorer and go to the /mods directory and search for a files with a.mohidden extension. If you want to unhide a file just remove the extension.
An enhancement request exists for it, its.MO has the unique ability to change the load order of BSA files. For see this thread.An alternative for 'Start up your game and check that the correct texture file got loaded.' Is to use Free Commander which shows the virtual filing system which is also used by Skyrim.
For details see thread.Should I have forgotten something or made a mistake feel free to mention it. All good information humbye great to have your input and wolverine2710 is always a good source of Mod Organizer wisdom just one thing to add.All Other Managers need you to take great care about your Install Order, as it decides which mod wins when theres a conflict and unless you manually edit, to change the conflict winner, you must change the Install Order. Which means reinstalling the conflict mods and all mods inbetween them. This can be lots of mods, so great care is taken with the install order, to get it right first time.Mod Organizer is unique as you can install mods in any order you want, install order is irrelevant, as each mod is installed in its own folder. Not sure what you mean, Install Order does not exist with Mod Organizer. @Wolverine:Wow, that's some really useful information!
Didn't know that MO had that facility.Can I quote you and add the information you posted in an edit to the original post?@UhuruUhuru Wrote Mod Organizer is unique as you can install mods in any order you want, install order is irrelevant, as each mod is installed in its own folder. So nothing is overwritten by a later installed mod, which is what install order does.Yes, that's one of the great advantages of MO. I think its worth noting that people should always check that their mods are in the correct priority order. I have found, for example, that MO did not properly order the unofficial patches for Skyrim.
A typical install order would be Unofficial Skyrim Patch, then Unofficial Dawngard Patch, then Unofficial Heathfires Patch, and lastly Unofficial Dragonborn Patch. I did find, however, that MO gave USKP a higher priority than the other patches, which I quickly fixed.Correct me if I'm wrong, but the other unofficial patches should have a higher priority than USKP, i.e. Their files 'overwrite' USKP's. Imo there is so much overlap between the two terms that it seems like one is just there to make MO sound special hehe;)And in a manner of speaking it is not wrong. Yes you can install them in any order, but the MO still compiles all the info in the virtual dir to 'install' what you see ingame.I have called it install order since day one (Again I do not consider individual mod installs, only the end product.), since that is what people can relate too.
But I am not going to go into a semantics argument here! Most because you are technically correct, but just saying that it will take time for that to sink in for many people, since they just think install order.As for the unofficial patches. They 'should' be ordered in the same way as the DLC where released (But I as I recall it does not even matter, since all DLC resources have their own folder for unique stuff. And their own.esm´s which unique stuff.). Tamil movie love bgm. With the HDDLC one last. Aiyen, Thats what I'm trying to make clear, the main point behind the technicalities, is to get to that same end result in game, Mod Organizer is using a totally different, unique method, that does not rely on carefully selecting which mods get installed when.It only relies on the order in your profile, when priority Tab is selected, also because the mods files are untouched, that priority is easily changed.
With other managers it is not easily changed, it is time consuming and difficult.If only end results mattered and not the methods used to get to that result there would only be one mod manager.PropagandaBecause the methods used to get to the end result do matter at that result there will only be one mod manager.Its Name is Mod Organizer. @UhuruUhuru Wrote Mod Organizer is unique as you can install mods in any order you want, install order is irrelevant, as each mod is installed in its own folder. So nothing is overwritten by a later installed mod, which is what install order does.Yes, that's one of the great advantages of MO. I think its worth noting that people should always check that their mods are in the correct priority order.
I have found, for example, that MO did not properly order the unofficial patches for Skyrim. A typical install order would be Unofficial Skyrim Patch, then Unofficial Dawngard Patch, then Unofficial Heathfires Patch, and lastly Unofficial Dragonborn Patch. I did find, however, that MO gave USKP a higher priority than the other patches, which I quickly fixed.Correct me if I'm wrong, but the other unofficial patches should have a higher priority than USKP, i.e. Their files 'overwrite' USKP's.Don't think this applies to anybody whose posted but some readers may not know so worth saying.Don't Confuse Priority Order or Install Order with Load Order (What BOSS sorts for you) they are totally different systems.humbyeYou're only wrong on one thing, but that error has made me think of something which Aiyen may nave been thinking about in our discussions here. HumbyeYou're only wrong on one thing, but that error has made me think of something which Aiyen may nave been thinking about in our discussions here. So it's a good error, as it makes me now say something relevant I may not otherwise have said.The Priority Order only is the same as Install Order when you Install Mods and do not arrange your priority at all.You install 1st Mod so it has priority 0You install 2nd Mod so it has priority 1You install 3rd Mod so it has priority 2That should be the case. I install the unofficial patches in the traditional install order starting with USKP.
So USKP should have had priority 0, but in my experience, it didn't. Aiyen, Thats what I'm trying to make clear, the main point behind the technicalities, is to get to that same end result in game, Mod Organizer is using a totally different, unique method, that does not rely on carefully selecting which mods get installed when.It only relies on the order in your profile, when priority Tab is selected, also because the mods files are untouched, that priority is easily changed. With other managers it is not easily changed, it is time consuming and difficult.Like I said, you are technically correct! And I know what you are talking about.Aiyen things make more sense now this is a good feature but has drawback of making users unaware of priority order feature exists so they continue using Install Order because it still works.But like I was trying to get into, when explaining to people who are not technically on top of the pyramid, then it becomes a bit of a semantics argument. Because to them then it is still just an install order, and when they setup their mod list, it happens from a guide and they will install the mods in that order.
Vortex Mod Manager Change Load Order Download
And while MO might be special and use priority order, then I doubt the average user is going to notice it! That it is a brilliant idea for the experienced modder is a totally different story!:). We are coming from the problem from different starting points, the final aim is also diifferent. You're starting from STEP, which has always been a guide list of modding Skyrim. Also as a STEP Moderator your bias is the overall improvement of STEP. I'm starting from Mod Organizer, which has always been a mod manager for The Elder Scrolls and Fallout Series, Also as an OMOSF (Official Mod Organizer Support Forum) Moderator my bias is the overall improvement of OMOSF. There is no fundamental reason that we can't discuss these matters, like anyone else can.
Well thought out reasoning of different opinions is the only criteria required for good debates to occur, when all have the same opinion there is no debate, so all opinions are welcomed.Most users do not follow a guide like STEP, even ones much simpler. Very nice post.
(Continually amazed by the time you must be spending on it! Oh and your layout is getting better by the day!:) )I agree with what you are saying, and it does make perfect sense!
I am biased in that I have been doing this for a while now, and have learned it the hard way. But others are not that (un)fortunate.Also looking forward to see what you figure out in terms of setting up specialized MO help, since as it is now all we say in the help is essentially. (Use MO because it is easier and better!). And then have people coming in the next day when they fail to getting BUM working since they fail in linking to the correct.exe.
Indeed a very good post. Your diplomatic and writers gen is much more developed then mine. The real challenge of the the wiki and/or specialized MO help is to gather for both the 'just want it to work' and 'show me the real details' users. That's gonna be hard. On the one hand it must be concise enough that users actually read it and on the other it must contain enough information to be useful and complete. I think the videos by Deathneko11 and Bridger are really useful here.When I try to explain something its hard for me to leave out details because I think that information is needed.
Do users really care about that kind of stuff I wonder? I really would like to have an advanced section in the wiki where I can just point users to for more information when when I try to explain things in a concise (not even close to being complete way). I've explained a lot of things over and over again and its gets tedious. However good technical information which is understandable is also hard to create. Now that I've retested the NMM importer for the third time I have time till Tannin creates another MO RC before I have/want to retest that importer again. I miss the screams of the importer when I put it on the rack and stretch it even a bit further till the importer joints snap. Probably starting tuesday/wednesday I can start editing the sandbox version of the wiki again.
BUT I should not forget to play Skyrim once in while;-) It so easy to get burned out when spending to much time with this MO thing. I'm a perfectionist and sometimes I have to apply the brakes for my own good.